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Tales of Mugen

  • Release Date: 11/6/17

  • Platforms: PC, Mac, Android

  • Game Engine: LibGDX

  • Programming Language(s): Java

  • Assets: Ripped from Tales of the World: Narikiri Dungeon 3 and others

  • Voices: Ripped from Various Tales Games

download (6).png

After looking at games, such as Tales of ACS, I thought it would be fun to work on something more involved, as opposed to my previous projects that used turn-based battle systems or music-based inputs. At this point, I had been experimenting with Box2D, and though it was about time I used it to make something resembling a fighting game. This game required me to allow controllers to be used, and that process was pretty rough, due to Android controllers all having their own keycodes and ways of handling DPads, triggers, and joysticks. In this game, you can play as Class or Stahn, and fight to the death. Upon selecting your character, you can assign your artes to directions, as you would in any other Tales game. The game play most similar to Tales of Hearts DS, which the player having access to a chain of 6 actions, with that being able to be reset once per combo with a dash cancel. I do remember running

Video

Usage

  • For PC, extract the contents of the folder to your desktop. I say your desktop in particular, because the application checks there for files and if they don't exist, they will be created there regardless. If you just try to run the application by itself, it is likely to crash, hence why I bundled all of the files together. Within the bundle are voice files, the game itself, game data, and the configuration file. This file contains the configuration of the controller, and can be modified to support other controllers by entering their keycodes in the appropriate areas. The ControllerTest application I made is useful for configuring your controller, should you not have access to one that is already supported.

  • For Android, all of the voice files are bundled inside of the application. It will still need permission to read and write the game data and controller options though. On newer Android devices these are stored in Android/data/com.imackshun.games.talesofmugen/files/ while on older Android devices, these are stored on the root of the internal or external storage. Failure to provide permissions will result in a crash.

  • The game works best with a controller. If you use my ControllerTest application, your configuration from that will be used. On Desktop, you could probably avoid having to use that application by using an XInput controller, as this will be natively detected by the application. On Android, you must have the ControllerTest application to configure your controller for use. If you so happen to know your keycodes, you can modify the Options.opt file manually, which is stored on external storage, but I would not recommend it. The ControllerTest application should be able to configure most controllers, so I highly recommend installing it if you plan on playing any of my libGDX games on Android.

  • As always, the .jar runs like an executable, as long as you have Java installed on your computer.

Controls

  • Keyboard(Arrow Keys = DPAD, Z = Cross, X = Circle, S = Triangle, A = Square, Q = L1, W = R1, Enter = Start)

  • Controller(Based on Controller Test Application/ Xinput on PC)

  • DPAD = Menu Navigation, Character Movement

  • DPAD Double Press Left Or Right = Run, Midair Dash, Step Cancel during Attack Endlag

  • Circle = Cancel in Menus, Neutral Arte

  • Circle(+ DPAD) = Arte based on Arte Assignments

  • Cross = Attack

  • Square = Guard

  • Square(+ DPAD) = Dash out of Shield

  • Start = Pause

Features

  • Two Characters, With a Few Artes

  • Controller Support(And by that, I mean you need a controller...)

  • Tales of Hearts DS-like Gameplay

  • Local Multiplayer

  • Honestly, this is very unfinished, but still pretty cool.

  • Attack/Arte chain of 6

Bugs

  • If your attack inputs aren't coming out after using an arte, you are probably experiencing a strange logic bug. Will look into it.

Download Links

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